We are a very active and high-throughput research centre. The research topics that we engage with are broad and relevant to present thinking and needs. Our research outputs are interdisciplinary and carry impact across major areas that are relevant to society and the creative industry.

 

 

2021
2020

 

 

 

 

 

 

 

 

 

 

 

 

 

⁃        Ch’ng E. (2015) Crowd Behaviour Mining with Virtual Environments, Presence: Teleoperators and Virtual Environments 24(4). Invited article.

⁃        Ch’ng E. (2015) Social Information Landscapes: Automated Mapping of Large Multimodal, Longitudinal Social Networks, Industrial Management & Data Systems, Vol. 115 Iss: 9, pp.1724 – 1751

⁃        Ch’ng E. (2015). Virtual Heritage: Cultural Agents, Environments and Objects [Guest editor's introduction, Special Issue on Virtual Heritage: Cultural Agents, Environments and Objects]. Presence: Teleoperators and Virtual Environments, 24(3).

⁃        Ch’ng E. (2015). Guest Editor, Special Issue on Virtual Heritage: Cultural Agents, Environments and Objects. Presence: Teleoperators and Virtual Environments, 24(3).

⁃        Chong, AYL., Ch’ng E., Li, B., Lee, F., (2015) Predicting consumer product demands via Big Data: the roles of online promotional marketing and online reviews, International Journal of Production Research

⁃        Chong, AYL., Ngai, E.M.M, Ch’ng E., Li, B., Lee, F.(2015) Predicting online product sales via online reviews, sentiments, and promotion strategies: A big data architecture and neural network approach, International Journal of Operations and Production Management

⁃        Ch'ng E. (2015) The Bottom-Up Formation and Maintenance of the #FreeJahar Twitter Community, Industrial Management & Data Systems, Vol. 115. Iss:40, pp.612 - 624.

⁃        Lewis A., Woolley S.I., Ch’ng E., Gehlken, R.E. (2015) Methods of Cuneiform Tablet Reconstruction in Virtual and Real World Environments, Journal of Archaeological Science 53 (January 2015), p. 156–165.

⁃        Ch'ng E. (2015) Local Interactions and the Emergence and Maintenance of a Twitter Small-World Network, Social Networking 4(2), p.33-40.

⁃        Cheshmehzangi A., Ch’ng E., Adkins D.A. (2015) Capturing the Realities through Digital Preservation and Scanning Techniques: The case of ZouMaTang Ancient Village, China. REHAB2015, 2nd International Conference on Preservation, Maintenance and Rehabilitation of Historic Buildings and Structures, 22-24 July 2015, Porto, Portugal.

⁃        Li M., Zhai S., Ch’ng E., Li B. and See S. (2015) Monitoring Alcohol Consumption and Online Sentiment Using Big Data, Special Session on Big Data in the Digital Economy, the Ninth International Conference on Operations and Supply Chain Management, Ningbo, China, July 13-15

⁃        Fu X., Ch’ng E. and See S. (2015) Large Scale First Story Detection On Social Media Contexts Via Incremental Term Frequency Inverse Document Frequency Based Statistical Approach, Special Session on Big Data in the Digital Economy, The Ninth International Conference on Operations and Supply Chain Management, Ningbo, China, July 13-15

⁃        Sun H.L., Ch’ng E., See S. (2015) A Proposition for Visualisation of Evolving Virtual Communities as Large Social Networks, Special Session on Big Data in the Digital Economy, The Ninth International Conference on Operations and Supply Chain Management, Ningbo, China, July 13-15

⁃        Li B., Liu M.J., Chong A.Y.L., Lee F. and Ch’ng E. (2015) The Role of Service Recovery in Negative Word of Mouth Communication, Special Session on Big Data in the Digital Economy, The Ninth International Conference on Operations and Supply Chain Management, Ningbo, China, July 13-15

⁃        Li M., Ch’ng E., Li B. and Zhai S. (2015) Social-Cultural Monitoring of Smart Cities using Big Data Methods: Alcohol Consumption and Sentiments, 3rd International Conference on Smart Sustainable City and Big Data July 27-28,2015,Shanghai, China

⁃        Fu, Xinyu, Ch’ng E., Aickelin U. and Zhang L. (2015) An Improved System for Sentence-Level Novelty Detection in Textual Streams, 3rd International Conference on Smart Sustainable City and Big Data July 27-28,2015,Shanghai, China

⁃        Li B., Chong A.Y.L., Ch’ng E. (2015), “What Triggers Sharing in Viral Marketing? The Role of Emotion and Social Feature”. Pacific Asia Conference on Information Systems (PACIS) 2015, Singapore.

⁃        Ch’ng E. and Cooke N. (2015) User Study on 3D Multitouch, Multimodal Interaction on Surface Computing, 17th International Conference on Human Computer Interaction (HCii 2015), 2-7 August, Los Angeles, CA, USA.

 

2014

 

⁃        Ch’ng E., Gaffney V.L. and Chapman H. (2014), From Product to Process: New Directions in Digital Heritage, in Stephen Wu and Herminia Ding (eds.), Digital Heritage and Culture: Strategic and Implementation, World Scientific.

⁃        Ch’ng E., Gaffney, V.L. and Hakvoort, G. (2014) Stigmergy in Comparative Settlement Choice and Palaeoenvironment Simulation, Complexity 21(3), p.59-73.

⁃        Gehlken RE, Collins T, Woolley SI, Ch’ng E (2014) Automated joining of cuneiform tablet fragments. Nouv Assyriologiques Brèves Util [NABU] 201.

⁃        Ch’ng E. (2014) The Value of Using Big Data Technology in Computational Social Science, The 3rd ASE Big Data Science Conference, 4-7 August 2014, Tsinghua University Beijing China.

⁃        Ch’ng E., Woolley S.I., Munoz L.H., Lewis A., Gehlken E. and Collins T. (2014) The Development of a Collaborative Virtual Environment for 3D Reconstruction of Cuneiform Tablets, 20th International Conference on Virtual Systems and Multimedia, VSMM 2014, Hong Kong, 9-12 December 2014.

⁃        Collins T., Woolley S.I., Ch’ng E., Gehlken E., Lewis A. and Munoz L.H. (2014) Computer-Assisted Reconstruction of Virtual Fragmented Cuneiform Tablets, 20th International Conference on Virtual Systems and Multimedia, VSMM 2014, Hong Kong, 9-12 December 2014.

 

Pre 2013

⁃        Ch’ng E., Gaffney V.L. and Chapman H. (2013) Visual Heritage in the Digital Age, Springer Cultural Computing Series.

⁃        Ch’ng E., Gaffney V.L. and Chapman H. (2013) Visual Heritage in the Digital Age, Springer Cultural Computing Series.

⁃        Ch’ng E., Lewis A.W., Gherkin E. and Woolley S. (2013) A Theoretical Framework for Stigmergetic Reconstruction of Ancient Text, in Ch’ng E., Gaffney, V.L. and Chapman, H. (Eds.), Visual Heritage in the Digital Age, Springer Cultural Computing Series.

⁃        Ch’ng E. and Gaffney V.L. (2013) Simulation and Visualisation of Agent Survival and Settlement Behaviours in the Hunter-Gatherer Colonisation of Mesolithic Landscapes, in Ch’ng, E., Gaffney, V.L. and Chapman, H. (Eds.), Visual Heritage in the Digital Age, Springer Cultural Computing Series.

⁃        Ch’ng E. and Gaffney V.L. (2013) Seeing Things: Heritage Computing and the Arts and Humanities in Ch’ng, E., Gaffney, V.L. and Chapman, H. (Eds.), Visual Heritage in the Digital Age, Springer Cultural Computing Series.

⁃        Ch’ng E. (2013) The Mirror Between Two Worlds: 3D Surface Computing Interaction for Digital Objects and Environments, in Harrison, D. (ed.), Digital Media and Technologies for Virtual Artistic Spaces, IGI Global.

⁃        Harrison, D. and Ch’ng E. (2013) Can Duchampian and Darwinian Virtual Objects Ever Behave Themselves? in Harrison, D. (ed.), Digital Media and Technologies for Virtual Artistic Spaces, IGI Global.

⁃        V. Gaffney, S. Fitch, E. Ramsey, R. Yorston, E. Ch’ng, E. Baldwin, R. Bates, C. Gaffney, C. Ruggles, T. Sparrow, A. McMillan, D. Cowley, S. Fraser, C. Murray, H. Murray, E. Hopla and A. Howard (2013) ‘Time and a Place: A luni-solar ‘time-reckoner’ from 8th millennium BC Scotland’, Internet Archaeology 34

⁃        Ch’ng, E. (2013) Model Resolution in Complex Systems Simulation: Agent Preferences, Behaviour, Dynamics and N-Tiered Networks, Simulation 89(5), pp. 634 - 658.

⁃        Lewis, A. and Ch'ng E. (2012) A Photogrammetric Analysis of Cuneiform Tablets for the purpose of Digital Reconstruction, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 49-53.

⁃        Hakvoort, G., Ch'ng E. and Beale, R. (2012) The Museum Environment: A Complex Community of Objects, People and Devices, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 119-124.

⁃        Ch’ng E., Chapman H., Gaffney C., Gaffney V., Murgatroyd P. and Neubauer W. (2011) From Sites to Landscapes: How Computing Technology Is Shaping Archaeological Practice. IEEE Computer, Special Issue on Computational Archaeology 44(7).

⁃        Ch’ng E. (2011) Spatially Realistic Positioning of Plants for Virtual Environments: Simple Biotic and Abiotic Interaction for Populating Terrains. IEEE Computer Graphics and Applications 99.

⁃        Ch’ng E. (2009) Experiential Archaeology: Is Virtual Time Travel Possible? Journal of Cultural Heritage, vol. 20, pp. 458-470, 2009.

⁃        Ch’ng E. (2009) An Efficient Segmentation Algorithm for Entity Interaction. Biodiversity Informatics 6: p. 5-17.

⁃        Ch'ng E. (2009). A Behavioural Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains. Applied Artificial Intelligence, Taylor & Francis 23(1): 78-102.

⁃        Ch'ng E. (2007). Modelling the Adaptability of Biological Systems. The Open Cybernetics and Systemics Journal 1: 13 - 20. Bentham Science Publishers, Ltd.

⁃        Ch'ng E. and Stone R.J., (2006) Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence: Teleoperators and Virtual Environments, June 2006 Special Issue on Virtual Heritage, Presence 15 (3).

⁃        Yusof H., Ch'ng E. and Baber C. (2013) Human Sensing for Tabletop Entertainment System, International Conference on Context-Aware Systems and Applications, ICCASA 2013, Phu Quoc, Vietnam, 25-26 November 2013. Selected for Springer LNICST Series vol. 128.

⁃        Hakvoort G., Beale R. and Ch’ng E. (2013) Connect and Connectivity: Revealing a World of Interactions, ACM SIGCHI, CHI2013, Paris, France, 27 April – 2 May, 2013.

⁃        Ch’ng E. (2013) Digital Heritage Tourism: Reconfiguring the Visitor Experience in Heritage Sites, Museums and Architecture in the Era of Pervasive Computing, Percorsi creativi di turismo urbano (Creative Paths of Urban Tourism) Conference, Catania, 22-24 September 2011

⁃        Ch'ng E. (2012) Macro and Micro Environment for Diversity of Behaviour in Artificial Life Simulation, Artificial Life Session, The 6th International Conference on Soft Computing and Intelligent Systems, The 13th International Symposium on Advanced Intelligent Systems, 20-24 November 2012, Kobe, Japan.

⁃        Ch’ng E. (2012) New Ways of Accessing Information Spaces Using 3D Multitouch Tables. Proceedings of the Art, Design and Virtual Worlds Conference, Cyberworlds2012 , Darmstadt, Germany, 25-27 September 2012

⁃        Harrison D. and Ch’ng E. (2012). Duchampian and Darwinian Virtual Objects: how well can they behave? Proceedings of the Art, Design and Virtual Worlds Conference, Cyberworlds2012 , Darmstadt, Germany, 25-27 September 2012