Prof. Eugene Ch’ng
Professor of Cultural Computing , School of International Communications, Director, NVIDIA Joint-Lab on Mixed Reality, NVIDIA Technology Centre
International Communications / Faculty of Humanities and Social Sciences
University of Nottingham Ningbo China
199 Taikang East Road, Ningbo, 315100, China
Academic Blog: http://www.complexity.io
Internal and External Roles
Director, NVIDIA Joint-Lab on Mixed Reality, NVIDIA Technology Centre
Co-Editor-in-Chief, PRESENCE: Virtual and Augmented Reality, MIT Press
PC Member, Digital Heritage International Congress & Expo / IEEE VSMM Conference series
PhD (Best PhD Award), Electronics Electrical and Computer Engineering, School of Engineering, University of Birmingham, UK
Master of Science, Faculty of Information Technology, Multimedia University, Malaysia
BA (Hons) 1st Class Honours, 3D Design, De Montfort University, Leicester, UK
Diploma in Interior Architecture (Best Student Award 96-97), Equator Academy of Art, Malaysia
Professor Eugene Ch’ng is founder and director of the NVIDIA Joint-Lab on Mixed Reality, NVIDIA Technology Centre, based at the University of Nottingham’s China campus. He graduated with a best PhD award from the Electronics, Electrical and Computer Engineering Department at the University of Birmingham in 2007. He has served at the IBM Visual and Spatial Technology Centre and the Digital Humanities Hub as director of innovation at the University of Birmingham. Prof. Ch’ng has been invited twice to the Royal Society, presenting research at the Summer Science Exhibition, and was organiser and speaker at the Royal Society Theo Murphy Scientific meeting in 2017. He has also exhibited at two British Science Festivals, at the Orkney International Science Festival, and for Darwin’s Bicentenary Exhibition. He has been featured in numerous international media such as National Geographic Television and Channel Four’s Time Team Special. Prof. Ch’ng is co-editor-in-chief for MIT Press’ Presence: Teleoperators & Virtual Environments, and has served in conference technical and scientific programme committees such as VSMM, DigitalHeritage, and DS-RT for years. He is PI and Co-I on numerous grants related to cultural heritage supported by The Leverhulme Trust, the ERC, AHRC, Zhejiang Science and Technology, and the recently awarded Silk Road heritage database crowdsourcing project. As one of the global consultant for the V&A’s ReACH programme (Reproduction of Art & Cultural), he participated in the review and redraft of Henry Cole’s 1867 Charter and the technical policy. Prof. Ch’ng was awarded the Ningbo Municipal Individual 3315 Talent award in 2015.
- Virtual Reality, Augmented Reality, Mixed Reality
- Social Media Analytics
- Digital Culture and Heritage
- Computer Fundamentals
- Human Computer Interaction
- Web Programming and Scripting
- C++ Programming
Professor Eugene Ch’ng is founding director of the NVIDIA Joint-Lab on Mixed Reality, NVIDIA Technology Centre, based at the University of Nottingham’s China campus. He graduated with a best PhD award from the Electronics, Electrical and Computer Engineering Department at the University of Birmingham in 2007. He has served at the IBM Visual and Spatial Technology Centre and the Digital Humanities Hub as director of innovation at the University of Birmingham. Prof. Ch’ng has been invited twice to the Royal Society, presenting research at the Summer Science Exhibitions, and were organiser and speaker at the Royal Society Theo Murphy Scientific meeting in 2017. He has also exhibited digital heritage research at the British Council SPARK Festival in Hong Kong, two British Science Festivals, at the Orkney International Science Festival, and for Darwin’s Bicentenary Exhibition at Shrewsbury. He has been featured in numerous international media such as National Geographic Television and Channel Four’s Time Team Special. Prof. Ch’ng is co-editor-in-chief for MIT Press’ PRESENCE: Virtual and Augmented Reality, and have served for many years in virtual and digital heritage conference technical and scientific programmes. He is PI and Co-I on numerous grants that develop digital technologies for cultural heritage and the creative cultural industry supported by UK, European and Chinese grants. Prof. Ch’ng has worked with museums, researchers and practitioners on thousands of digital heritage models globally and has a drone 3D survey flight record of over 100 miles. He was one of the global consultants for the V&A’s ReACH programme (Reproduction of Art & Cultural), and participated in the global review and redraft of Henry Cole’s 1867 Charter and the technical policy. Prof. Ch’ng was awarded the Ningbo Municipal Individual 3315 Talent award in 2015. His digital heritage blog can be accessed at www.complexity.io.
Recent Grant Awards
300,000 RMB + 400,000RMB (Full PhD Scholarship) 2018 to 2021
- Principal Investigator – IAMET Belt & Road Grant “Cultural Heritage and Cross-Border Digital Communication in the Terrestrial and Maritime Silk Road: Facilitating the Construction of a Cloud-Based Heritage Open VR Social Database”, Ningbo Science and Technology Bureau.
425,000 RMB 2017 to 2018
- Principal Investigator – “Digital Technology Enhanced Cultural and Heritage in the Development of the Knowledge Economy ” AHRC Centre for Digital Copyright and IP Research in China, Ningbo Science and Technology Bureau.
150,000 RMB Dec 2016 to Dec. 2018
- Principle Investigator – 基于博物馆馆藏的中国文化教育虚拟现实系统开发的关键技术研发及实践, “R & D and Practice of Key Technologies in Virtual Reality System Development of Chinese Culture and Education-Based Museum Collections” Zhejiang Science and Technology Development – Commonwealth. The first grant collaborating with Ningbo Museum.
€2,500,000 Oct. 2016 to Oct. 2021
- Co-I (Local PI) – ERC Advanced Grant: “Lost Frontiers” Europe’s Lost Frontiers: exploring climate change, settlement and colonisation of the submerged landscapes of the North Sea basin using ancient DNA, seismic mapping and complex systems modelling (lead).
£305,000 Oct. 2016 to Oct. 2017
- Co-I (Local PI) – AHRC “Curious Travellers” crowdsourcing in mitigation of large-scale heritage damage. A big data-driven project for mobile- crowdsourcing and Web-crawling of cultural heritage image bases.
Selected publications listed below, more at [http://complexity.io/publications/]
- Ch’ng E., Li Y., Cai S. and Leow F.T. (accepted) The Effects of VR Environments on the Acceptance, Experience and Expectations of Cultural Heritage Learning, Journal of Computing and Cultural Heritage
- Ch’ng E. and Cai S. (2019) Methods for Evaluating the Adoption and Use of Digital Technologies in GLAMs, MethodsX
- Ch’ng E. (2019) The First Original Copy And The Role Of Blockchain In The Reproduction Of Cultural Heritage, PRESENCE 27(1) 151-162.
- Lin W., Milic-Frayling N. Zhou K. and Ch’ng E. (2019) Predicting Outcomes of Active Sessions Using Multi-action Motifs. In 2019 IEEE/WIC/ACM International Conference on Web Intelligence (WI). ACM.
- Ch’ng E. (2019) Virtual Reality: The Use of Images for the Interpretation and Experience of Culture and Heritage. Keynote Lecture In: Luigini A. (eds) Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage. EARTH 2018. Advances in Intelligent Systems and Computing, vol 919. Springer, Cham.
- Ch’ng E., Cai S., Leow F.T., Zhang T. (2019), Adoption and Use of Emerging Cultural Technology in China’s Museums, Journal of Cultural Heritage. Volume 37, May–June 2019, Pages 170-180
- Ch’ng E., Li M., Chen Z., Lang J., See S. (2019) Multimodal Approaches in Analysing and Interpreting Big Social Media Data, In K.P. Seng et al. (Eds.) Multimodal Analytics for Next-Generation Big Data Technologies and Applications, Springer. [Link to book]
- Ch’ng E., Cai S., Leow F.T. and Zhang T. (2019) Datasets from the Evaluation of the Adoption and Use of Digital Technologies in China Museums, Data in Brief, Volume 25, August 2019, 104067
- Ch’ng E. (2019) Art by Computing Machinery: Is Machine-Art Acceptable in the Artworld? Special Issue on Big Data, Machine Learning and AI Technologies for Art and Design, ACM Transactions on Multimedia Computing Communications and Applications (TOMM), Volume 15 Issue 2s, July 2019.
- Li, M., Ch’ng E., Chong, A.Y.L. and See S. (2019) An Empirical Analysis of Emoji Usage on Twitter, Industrial Management & Data Systems. Vol. 118 No. 9, pp. 1804-1820.
- Li Y,, Ma T. and Ch’ng E. (2019) Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment, PACIS, Chengdu, China.
- Ch’ng E., Cai S., Zhang T., Leow F.T. (2019) Crowdsourcing 3D Cultural Heritage: Best Practice for Mass Photogrammetry, Journal of Cultural Heritage Management and Sustainable Development. Vol. 9 No. 1, pp. 24-42. (https://doi.org/10.1108/JCHMSD-03-2018-0018)
- Sun H.L., Ch’ng E. and See S. (2019) Influential Spreaders in the Political Twitter Sphere of the 2013 Malaysian General Election, Industrial Management & Data Systems 119(1)
- Sun H.L., Chen D.B., He J.L., Ch’ng E. (2019) A Voting Approach to Uncover Multiple Influential Spreaders on Weighted Networks, Physica A: Statistical Mechanics and its Applications 519, p303-312
- Ch’ng E. (2018) Crowdsourcing for 3D Cultural Heritage for George Town UNESCO World Heritage Site, International Conference on Managing Urban Cultural Heritage, 10th year Celebration of the UNESCO WHS. 1-4 Oct. 2018, George Town, Penang, Malaysia.
- Lin W., Saleiro P., Milic-Frayling N. and Ch’ng E. (2018) Social Media Brand Engagement as a Proxy for E-commerce Activities: A Case Study of Sina Weibo and JD. In Web Intelligence, IEEE/WIC/ACM International Conference.
- Cai S., Ch’ng E. and Li Y. (2018) A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural Heritage, Digital Heritage 2018 International Congress & Expo, San Francisco, USA, 26-29 October 2018
- Li Y., Ch’ng E., S. Cai and See S. (2018) Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects, Digital Heritage 2018 International Congress & Expo, San Francisco, USA, 26-29 October 2018
- Ch’ng E., Cai Y and Thwaites H (2018) Guest Editors’ Introduction, Special Issue on VR for Culture and Heritage, PRESENCE: Teleoperators & Virtual Environments 26(3) MIT Press
- Ch’ng, E., Harrison D., Moore S. (2018) Shift-Life Interactive Art: Mixed-Reality Artificial Ecosystem Simulation, Special Issue on Arts, Aesthetics, and Performance in VR and Telepresence, PRESENCE: Teleoperators & Virtual Environments 26(2), MIT Press
- Li M., Ch’ng E., Chong AYL, See S. (2018) Multi-Class Twitter Sentiment Classification with Emojis, Industrial Management & Data Systems, Vol. 118 Issue: 9, pp.1804-1820, https://doi.org/10.1108/IMDS-12-2017-0582
- Woolley S., Gehlken E., Ch’ng E. and Collins T. (2018) Virtual archaeology: how we achieved the first long-distance reconstruction of a cultural artefact, The Conversation, UK (Art and Culture), 28 Feb 2018
- Sun H.L., Ch’ng E., Yong X., Garibaldi J.M., See S., Chen D.B. (2018) A fast community detection method in bipartite networks by distance dynamics, Physica A: Statistical Mechanics and its Applications 496, p108-120.
- S. Woolley, E. Gehlken, E. Ch’ng and T. Collins (2018) Virtual archaeology: how we achieved the first long-distance reconstruction of a cultural artefact, The Conversation, UK, 28 Feb 2018
- Leow F.T., Ch’ng E., Zhang T., Cai S. and See S. (2017) “In-The-Wild” Observation and Evaluation of a Chinese Heritage VR Environment with the HTC VIVE, International Conference on Virtual Systems and Multimedia 2017, 31 Oct – 2 Nov 2017, Dublin, Ireland.
- Woolley SI, Ch’ng E, Hernandez-Munoz L, Gehlken E, Collins T, Nash D, Lewis A and Hanes L (2017) A Collaborative Artefact Reconstruction Environment, British Computer Society HCI, 3-6 July 2017, Sunderland UK
- Ch’ng, E. (2015) Crowd Behaviour Mining with Virtual Environments, Presence: Teleoperators and Virtual Environments 24(4). Invited article.
- Ch’ng E. (2015). Guest editor's introduction, Special Issue on Virtual Heritage: Cultural Agents, Environments and Objects. Presence: Teleoperators and Virtual Environments, 24(3).
- Lewis A., Woolley S.I., Ch’ng E., Gehlken, R.E. (2015) Methods of Cuneiform Tablet Reconstruction in Virtual and Real World Environments, J. Archaeological Science 53
- Ch’ng E., Gaffney, V.L. and Hakvoort, G. (2014) Stigmergy in Comparative Settlement Choice and Palaeoenvironment Simulation, Complexity 21(3), p.59-73.
- Ch’ng E., Woolley S.I., Munoz L.H., Lewis A., Gehlken E. and Collins T. (2014) The Development of a Collaborative Virtual Environment for 3D Reconstruction of Cuneiform Tablets, 20th International Conference on Virtual Systems and Multimedia, VSMM 2014, Hong Kong, 9-12 December 2014.
- Ch’ng, E., Gaffney, V.L. and Chapman, H. (2013) Visual Heritage in the Digital Age, Springer Cultural Computing Series.
- Ch’ng, E., Gaffney, V.L. and Chapman, H. (2014), From Product to Process: New Directions in Digital Heritage, in Stephen Wu and Herminia Ding (eds.), Digital Heritage and Culture: Strategic and Implementation, World Scientific.
- Hakvoort, G., Ch'ng E. and Beale, R. (2012) The Museum Environment: A Complex Community of Objects, People and Devices, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 119-124.
- Ch’ng E., Chapman H., Gaffney C., Gaffney V., Murgatroyd P. and Neubauer W. (2011) From Sites to Landscapes: How Computing Technology Is Shaping Archaeological Practice. IEEE Computer, Special Issue on Computational Archaeology 44(7).
- Ch’ng E. (2009) Experiential Archaeology: Is Virtual Time Travel Possible? Journal of Cultural Heritage, vol. 20, pp. 458-470, 2009.