IC China

We are excited to announce this year’s Chinese DiGRA conference, hosted by the School of International Communications at the University of Nottingham Ningbo China on the 7th and 8th of November 2020. Given the current restrictions on travel, we are planning this year’s Chinese DiGRA as an online event. Papers will be presented via Zoom to registered conference attendees, and there will be Q&A sessions as usual. While we would much prefer to be inviting everyone to Ningbo, there are some advantages to the online format: this year, we encourage people to submit and present in Chinese or English, and we will be providing subtitling for all the presentations.    

 

Call for Papers

Conference themes

We invite submissions on any aspect of Chinese games, game industries, game design and gaming cultures. We also invite submissions from people located in the Chinese-speaking region who are researching any aspect of games. Topics may include, but are not limited to:

  • Analyses of game design and development traditions and practices in the region
  • Representation, diversity and inclusiveness in ‘Chinese’ games and game (development/play) cultures
  • The Chinese game industries and their future possibilities/weaknesses
  • Critical analysis of the Chinese game industries
  • Gaming and production cultures in specific ‘Chinese’ regions
  • China as the biggest videogame market in the world
  • Critical analyses of ‘Chinese’ games and games popular in China
  • Critical considerations of future game development in the Chinese-speaking region
  • Local game design issues
  • Specificities regarding computer games within Chinese cross-media environments
  • Computer games and playability in the context of interactive art and creative media
  • Government policy on production and consumption of games
  • Esports in the Chinese speaking region and beyond
  • The history of Chinese games and gaming
  • Comparative analyses of Chinese and other games, game industries and game cultures

*The Chinese DiGRA conference facilitates networking amongst game scholars working in the Chinese-speaking region. Therefore, apart from the above topics we also encourage submissions from scholars located in the Chinese-speaking region working on any aspect of game research.

Format:

  • Submissions can be in English or Chinese.
  • Please submit a maximum 1000 word (or 1700 characters) extended abstract.

Important dates

16th October: Presenters will submit their videos to CDiGRA organisers, who will translate and subtitle in English/Chinese.

21st October: Registration opens. You must register for each day of the conference. Once you register you will receive a link to the Zoom meeting. Once the conference begins, you’ll just need to click on the link to join the conference.

To register for DAY 1, click here: https://unnc.zoom.com.cn/meeting/register/u50pcuuvrDItHdXzd6UpZBwclcu1EuJLXgPt

To register for DAY 2, click here:

https://unnc.zoom.com.cn/meeting/register/u5wvd-ygqD8iHND4zcrDcOy9CH1COMbid8Li

1st November: All video presentations will be shared with registered conference attendees. Attendees are asked to view all the videos in advance.

Saturday 7th and Sunday 8th of November: The conference will take the form of a series of panel discussions based on the research presented in the videos. Panelists will not be giving a standard presentation during the conference, so it is important to view the videos in advance in order to get the most out of the discussions. The panels will be moderated and there will be time for a Q&A from the audience.

 

DAY 1

Register here

 

Saturday

7th November

9:30

Sign into the meeting, welcoming address and instructions for participants

10:00

Keynote

Christopher B. Patterson (Ph.D., U of Washington) is an Assistant Professor in the Social Justice Institute at the University of British Columbia, where he researches video games and new media through the lens of empire studies and queer theory. His first book, Transitive Cultures: Anglophone Literature of the Transpacific (Rutgers University Press, 2018), won the American Studies Association’s 2020 Shelley Fisher Fishkin Prize for International Scholarship in Transnational American Studies. His latest book, Open World Empire: Race, Erotics, and the Global Rise of Video Games, was published by NYU Press in April, 2020. His articles have appeared in the journals Cultural StudiesAmerican QuarterlyGames and Culture, and other venues.

11:00

Break

11:15

Panel 1, discussion in English

  • “Projecting Orientalism: The Game of Sultans and the Politics of Reskinning Chinese Mobile Games”,                Yizhou Joe Xu (UW Madison).
  • “On Naïve and Sentimental Player: Rethink the Potentiality of Computer Games”, Yu Hao (City University Hong Kong).
  • “Growing up with Chinese Parents: How to present a Chinese style of growing up and how “Chinese” it is?” Sam, Li Mengqi (Birmingham City University).
  • “故事的另一面:作为游戏嵌入机制的环境叙事”, Xiao Hexi (Central China Normal University) and Ming Chao (Communication University of China)

12:30

Lunch

14:00

Panel 2, discussion in Chinese

  • “网络游戏中的女性角色形象研究—以《王者荣耀》为例”, Pan Yanbo (Tamkang University)
  • “开放世界游戏的范式研究——以《死亡搁浅》为例”, Yan Zhaoxing (Communication University of China).
  • “景观的双重建构:电影与游戏的批判与合作”, Guo Chunning and Niu Jiali, (Renmin University of China)

15:15

Break

15:30

AGM Chinese DiGRA (open to all participants).

17:00

Close

 

 

DAY 2

Register here

 

SundaY

8th November

10:30

Sign into the meeting, welcoming address and instructions for participants

11:00

Panel 3, discussion in English

  • “The Theory of Constructed Emotions: Implications for Videogame Research”, Jonathan Frome (Independent scholar).
  • “No one is a stranger: The relationships among players’ personality traits, propensity to lead, and knowledge sharing behavior”, Wu Yue (The University of the Chinese Academy of Social Sciences) and Liu Yixuan (Peking University).
  • “A Comparative Analysis of Danmaku Comments on Different Game Streams on Bilibili”,         Xin Pan (The University of Warwick), Jiahui Wu (University of Maryland) and Wenting Cheng (Beijing Normal University at Zhuhai).
  • “A Deleuze’s Approach to Understand the Rules in Digital Games”, Yigang Liu (Shanghai Academy of Fine Arts, Shanghai University).

12:15

Lunch

13:45

Panel 4, discussion in Chinese

  • “The freedom of binge gaming or technologies of the self? Chinese enjoying the game Werewolf in an era of hard work”, Tingting Liu (Jinan University).
  • “再造时间:虚拟生态背景下网络游戏的日常生活嵌入研究”, Wu Si (Nanjing University of Posts and Telecommunications).
  • “我国电子竞技产业发展潜力——基于中美韩三国的比较分析”, Jin Xuetao (Communication University of China)
  • “商榷“游媒”关系:数字游戏研究中媒体思维的连接逻辑与视角转向 田 元, Tian Yuan (Communication University of China)

15:00

Break

15:15

Panel 5, discussion in English

  • “Research Cocoons of Chinese game study: A Raise of Regional Studies in the Regional Conference”, Tianxiao Peng (University of Southampton) and Sam, Li Mengqi (Birmingham City University).
  • “Unveil Jiangnan in the Ming Dynasty——reconstructing Jiangnan under Archaeogaming”, Alice, Liang Xiaoyi (Independent scholar) and Sam, Li Mengqi (Birmingham City University)
  • “The Digital Heritage of Chinese Videogames”, Hugh Davies (RMIT University)
  • “Loot box prevalence and video game companies’ interpretations of loot box probability disclosure regulations in the People’s Republic of China”, Leon Y. Xiao (The Honourable Society of Lincoln’s Inn), Laura L. Henderson (The Honourable Society of Lincoln’s Inn), Yuhan Yang (East China University of Political Science and Law) and Philip W.S. Newall (CQ University)

16:45

Close

 

Organization description and history
Chinese DiGRA is a regional chapter of DiGRA (Digital Games Research Association) focusing on game research relevant to Chinese speaking countries and the surrounding regions. Chinese DiGRA aims to enhance the quality, quantity, and international profile of games research in the Chinese-speaking context, by developing a network of game scholars and researchers working in the Chinese-speaking world and/or on aspects of Chinese games and gaming cultures, forging links between academic and professional researchers on games, supporting teaching and PhD development in the region, and disseminating and promoting Chinese game scholarship around the world. Chinese DiGRA is run by a board comprised of top academics in the fields of Chinese games research from Mainland China, Hong Kong, Macau, and Taiwan. You can find more information on Chinese DiGRA, including papers from previous conferences, at our website.

 

Organising committee of Chinese DiGRA 2020 Conference

Dr Bjarke Liboriussen (Assistant Professor, University of Nottingham Ningbo China)

Dr Paul Martin (Associate Professor, University of Nottingham Ningbo China)

Yuhua Wu (PhD candidate, University of Nottingham Ningbo China)