国际传播系
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Dr Paul Martin

Assistant Professor in Digital Media and Communications, School of International Communications

Paul Martin

Personal details

Contact

Trent 436,

199 Taikang East Road,

Ningbo, 315100,   
China 

+86 (0)574 8818 0172

paul.martin@nottingham.edu.cn

Academia.edu profile

Qualifications

BA, University College Dublin and DBS, Dublin 
MA, University College London 
PhD, Brunel University, London

Biography

I conduct research on computer games and computer game culture, focusing on three main areas: games and meaning; game cultures; and game studies as an academic field. In the first area I’ve published work on games as texts and the phenomenology of digital gameplay, and I have a particular interest in the relationship between embodiment and meaning. My work in game culture focuses on Chinese esports, and I am currently part of a project on the structure and meanings of esports at Chinese universities. Lastly, I investigate game studies itself as a scholarly project. In this area, I’ve published work on bibliometrics, game citation patterns and the regional turn in game studies.  

I am a founder member of the Chinese Digital Games Research Association (CDiGRA) and currently serve as its president. 

Teaching and learning

Teaching

Research

Research interests

Meaning, interpretation and digital games; phenomenology and digital games; Chinese computer game discourse; Chinese esports; citation patterns in game scholarship

Orcid Account: https://orcid.org/0000-0002-3464-2103

Publications

  • Journals and book chapters:

Martin, P. (2019). Morphology and meaning in ‘Castle Wolfenstein 3D’. In E. Aarseth and S. Günzal (Eds.), Ludotopia. Spaces, Places and Territories in Computer Games (pp.271-294). Bielefeld: transcript. doi: 10.14361/9783839447307

Martin, P. (2018). Race, colonial history and national identity. Resident Evil 5 as a Japanese game. Games and Culture, 13(6). doi: 10.1177/1555412016631648

Martin, P. (2018). Carnal hermeneutics and the digital gameJournal of the Philosophy of Games, Online First. doi: 10.5617/jpg.2934.

Martin, P. (2018). The intellectual structure of game researchGame Studies, 18(1).

Martin, P. (2018). The contradictions of pop nationalism in the manga Gate: Thus the JSDF Fought There!Journal of Graphic Novels and Comics. (Online before print version). doi: 10.1080/21504857.2018.1540439.

Foster, D., Gilardi, F., Martin, P., Song, W., Towey, D. & White, A. (2018). Students as co-producers in a multidisciplinary software engineering project: addressing cultural distance and cross-cohort handoverTeachers and Teaching. doi: 10.1080/13540602.2018.1486295.

Liboriussen, B., & Martin, P. (2016). Regional game studiesGame Studies, 16(1).

Liboriussen, B., & Martin, P. (2016). Special issue: Games and gaming in ChinaGames and Culture, 11(3), 227-232. doi: 10.1177/1555412015615296

Martin, P. (2014). Socio-spatial relations in mobile gaming: Reconfiguration and contestation In X. Xu (Ed.), Mobile Media and Communications: Social, Political and Economic Implications (pp. 260-277). Hersey, PA: IGI Global.

Martin, P. (2014). A spatial analysis of the JBA headquarters in ‘Splinter Cell: Double Agent’Entertainment Computing, 5, 68-79. doi: 10.1016/j.entcom.2013.12.001

Martin, P. (2013). Embodiment in skateboarding videogamesInternational Journal of Performance Arts and Digital Media, 9(2), 315-327. doi: 10.1386/padm.9.2.315_1

Martin, P. (2011). Ambivalence and recursion in Castlevania: Symphony of the NightEludamos, 5(1).

Martin, P. (2011). The pastoral and the sublime in Elder Scrolls IV: OblivionGame Studies, 11(3).

Martin, P. (2011). Toponymy in the videogame GTA: IVOnoma, 46, 5-28.

  • Conference proceedings

Frome, J. & Martin, P. (2019). Describing the game studies canon: A game citation analysis. In DiGRA ’19 – Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, Kytoto.

Martin, P. (2015). A defence of academic game interpretationThe Philosophy of Computer Games Conference, Berlin.

Martin, P. (2013). Landscape and gamescape in Dwarf FortressThe Philosophy of Computer Games Conference, Bergen.  

Martin, P. (2012). A phenomenological account of the playing-body in avatar-based action gamesThe Philosophy of Computer Games Conference, Madrid.